Terran Siege Tank, two tiered role: to provide defensive support of heavy artillery in its slow shooting, but the mobile tank, from which they base 30 explosive damage that can be raised to 39, and for this large of a loss in siege mode, where they damage the base 70, expandable to 85. They not only provide sustainable positional defense with massive range in the mode of the siege, but they also combine well with the mobile army artillery support. Terran players can make technical laboratory at its manufacturing plants siege tank, which can be reconstructed in siege mode.
Siege tanks awesome series (13) with respect to ground units allows a group of them, to destroy an entire army. Although they can not attack air units, they will literally destroy the combined armies, destroy with particular ease armies Zerglings, Hydralisks and Terran infantry. Siege mode is built on the premise 150/150 expenses, with a minimum of 2 of the proposal, but reach 12 at least 2 terms on the map. Ground Tank Press when used as a strategy consists of five or more tanks and marines advancing towards the enemy’s defenses.
The offensive is pushing mostly invisible to the enemy, so the range of tanks. This is a terrible attack, however, is very vulnerable to air strikes especially Mutalisk and Queen Spawn Broodling, but to destroy this control strategy can be supplemented with air Goliaths number of upgrades, SCVs to repair and build missile towers, science court for further identification of moving barracks, and the ghosts for the exploration and further support from the air.
If you are Terran player and you’ll discover a deadly strategy can be countered by sending an e-bay to extend your view selection and installation of their own attacks and siege tank before they can start them. For protoss players, a good defensive strategy must include the launch vehicles and arbitrators, to disable all the tanks and air support, and leave the opponent completely helpless. The carriers, however, can be turned off hidden Wraiths keep this in mind.
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